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Elfhame Sanctuary
Elfhame Sanctuary 1Green (2)
Enchantment

At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. If you do, you skip your draw step this turn.

Invasion (Uncommon)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Elspeth Conquers Death
Elspeth Conquers Death 3WhiteWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost 2 more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Theros Beyond Death (Rare)
Elspeth's Nightmare
Elspeth's Nightmare 2Black (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent's graveyard.

Theros Beyond Death (Uncommon)
Elspeth's Talent
Elspeth's Talent 2WhiteWhite (4)
Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has "+1: Create three 1/1 white Soldier creature tokens."

Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.

March of the Machine Commander (Rare)
Elven Chorus
Elven Chorus 3Green (4)
Enchantment

You may look at the top card of your library any time.

You may cast creature spells from the top of your library.

Creatures you control have "Tap: Add one mana of any color."

The Lord of the Rings: Tales of Middle Earth (Rare)
Elven Fortress
Elven Fortress Green (1)
Enchantment

1Green: Target blocking creature gets +0/+1 until end of turn.

Fallen Empires (Common)
Elven Palisade
Elven Palisade Green (1)
Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

Exodus (Uncommon)
Elvish Guidance
Elvish Guidance 2Green (3)
Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional Green for each Elf on the battlefield.

Onslaught (Common)
Embargo
Embargo 3Blue (4)
Enchantment

Nonland permanents don't untap during their controllers' untap steps.

At the beginning of your upkeep, you lose 2 life.

Mercadian Masques (Rare)
Virtue of Courage (Embereth Blaze)
Virtue of Courage (Embereth Blaze) 1Red (2)
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Emblem of the Warmind
Emblem of the Warmind 1Red (2)
Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

Future Sight (Uncommon)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Emrakul's Influence
Emrakul's Influence 2GreenGreen (4)
Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Eldritch Moon (Uncommon)
Encase in Ice
Encase in Ice 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant red or green creature

When Encase in Ice enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragons of Tarkir (Uncommon)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchanter's Bane
Enchanter's Bane 1Red (2)
Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Commander 2018 (Rare)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enchantress's Presence
Enchantress's Presence 2Green (3)
Enchantment

Whenever you cast an enchantment spell, draw a card.

Wilds of Eldraine Commander (Rare)
Other Versions
Onslaught (Rare)
Commander 2018 (Rare)
Modern Horizons 2 (Rare)
Historic Anthology 3 (Rare)
Commander Masters (Rare)
Encrust
Encrust 1BlueBlue (3)
Enchantment — Aura

Enchant artifact or creature

Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.

Magic 2015 Core Set (Common)
Other Versions
Magic 2013 (Common)
Endbringer's Revel
Endbringer's Revel 2Black (3)
Enchantment

4: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.

Prophecy (Uncommon)
Endless Evil
Endless Evil 2Blue (3)
Enchantment — Aura

Enchant creature you control

At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.

When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.

Commander Legends: Battle for Baldur's Gate (Rare)
Endless Horizons
Endless Horizons 3White (4)
Enchantment

When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle.

At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.

Eventide (Rare)
Endless Ranks of the Dead
Endless Ranks of the Dead 2BlackBlack (4)
Enchantment

At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.

Jumpstart 2022 (Rare)
Other Versions
Innistrad (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Endless Scream
Endless Scream Variable ColorlessBlack (1)
Enchantment — Aura

Enchant creature

Endless Scream enters the battlefield with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

Tempest (Common)
Endless Whispers
Endless Whispers 2BlackBlack (4)
Enchantment

Each creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under their control at the beginning of the next end step."

Fifth Dawn (Rare)
Enduring Renewal
Enduring Renewal 2WhiteWhite (4)
Enchantment

Play with your hand revealed.

If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card.

Whenever a creature is put into your graveyard from the battlefield, return it to your hand.

Time Spiral "Timeshifted" (Special)
Other Versions
Ice Age (Rare)
Enemy of Enlightenment
Enemy of Enlightenment 5Black (6)
Enchantment Creature — Demon (5/5)

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands.

At the beginning of your upkeep, each player discards a card.

Theros Beyond Death (Uncommon)
Energy Field
Energy Field 1Blue (2)
Enchantment

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Urza's Saga (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mercadian Masques (Uncommon)
Energy Storm
Energy Storm 1White (2)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Energy Vortex
Energy Vortex 3BlueBlue (5)
Enchantment

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay 1 for each vortex counter on Energy Vortex.

Variable Colorless: Put X vortex counters on Energy Vortex. Activate only during your upkeep.

Mirage (Rare)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Other Versions
Classic Sixth Edition (Common)
Ninth Edition (Common)
Mirage (Common)
Engineered Plague
Engineered Plague 2Black (3)
Enchantment

As Engineered Plague enters the battlefield, choose a creature type.

All creatures of the chosen type get -1/-1.

Urza's Legacy (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Enhanced Surveillance
Enhanced Surveillance 1Blue (2)
Enchantment

You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Enigmatic Incarnation
Enigmatic Incarnation 2GreenBlue (4)
Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.

Theros Beyond Death (Rare)
Enroll in the Coalition (playtest)
Enroll in the Coalition (playtest) 3White (4)
Enchantment

You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Mystery Booster (Common)
Enslave
Enslave 4BlackBlack (6)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, enchanted creature deals 1 damage to its owner.

Time Spiral Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
New Phyrexia (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Ensoul Artifact
Ensoul Artifact 1Blue (2)
Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

Magic 2015 Core Set (Uncommon)
Entangler
Entangler 2WhiteWhite (4)
Enchantment — Aura

Enchant creature

Enchanted creature can block any number of creatures.

Prophecy (Uncommon)
Entangling Trap
Entangling Trap 1White (2)
Enchantment

Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Entangling Vines
Entangling Vines 3Green (4)
Enchantment — Aura

Enchant tapped creature

Enchanted creature doesn't untap during its controller's untap step.

Magic 2010 (Common)
Enthralling Hold
Enthralling Hold 3BlueBlue (5)
Enchantment — Aura

Enchant creature

You can't choose an untapped creature as this spell's target as you cast it.

You control enchanted creature.

Core Set 2021 (Uncommon)
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering (0)
Legendary Enchantment Creature — God (4/4)

Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.

Whenever another enchantment enters the battlefield under your control, draw a card.

March of the Machine (Rare)
Ephara, God of the Polis
Ephara, God of the Polis 2WhiteBlue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to white and blue is less than seven, Ephara isn't a creature.

At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.

Secret Lair Drop (Mythic Rare)
Other Versions
Born of the Gods (Mythic Rare)
Ephara's Enlightenment
Ephara's Enlightenment 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.

Enchanted creature has flying.

Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.

Born of the Gods (Uncommon)
Ephara's Radiance
Ephara's Radiance White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "1White, Tap: You gain 3 life."

Born of the Gods (Common)
Epic Proportions
Epic Proportions 4GreenGreen (6)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +5/+5 and has trample.

Arena Base Set (Rare)
Other Versions
Lorwyn (Rare)
Commander 2018 (Rare)
Epic Struggle
Epic Struggle 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

Judgment (Rare)
Epiphany Storm
Epiphany Storm Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap, Discard a card: Draw a card."

Born of the Gods (Common)
Equestrian Skill
Equestrian Skill 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

As long as enchanted creature is a Human, it has trample.

Shadows over Innistrad (Common)
Equilibrium
Equilibrium 1BlueBlue (3)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Exodus (Rare)
Other Versions
Seventh Edition (Rare)
Equinox
Equinox White (1)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Counter target spell if it would destroy a land you control."

Legends (Common)
Equipoise
Equipoise 2White (3)
Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Visions (Rare)
Era of Enlightenment
Era of Enlightenment 1White (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
Era of Innovation
Era of Innovation 1Blue (2)
Enchantment

Whenever an artifact or Artificer enters the battlefield under your control, you may pay 1. If you do, you get EnergyEnergy (two energy counters).

Pay six Energy, Sacrifice Era of Innovation: Draw three cards.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Erayo, Soratami Ascendant
Erayo, Soratami Ascendant 1Blue (2)
Legendary Creature — Moonfolk Monk (1/1)

Flying

Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.

Saviors of Kamigawa (Rare)
Erayo, Soratami Ascendant (Erayo's Essence)
Erayo, Soratami Ascendant (Erayo's Essence) 1Blue (2)
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.

Saviors of Kamigawa (Rare)
Erebos, Bleak-Hearted
Erebos, Bleak-Hearted 3Black (4)
Legendary Enchantment Creature — God (5/6)

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

1Black, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Theros Beyond Death (Mythic Rare)
Erebos, God of the Dead
Erebos, God of the Dead 3Black (4)
Legendary Enchantment Creature — God (5/7)

Indestructible

As long as your devotion to black is less than five, Erebos isn't a creature. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

Your opponents can't gain life.

1Black, Pay 2 life: Draw a card.

Secret Lair Drop (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Erebos's Emissary
Erebos's Emissary 3Black (4)
Enchantment Creature — Snake (3/3)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.

Theros (Uncommon)
Erosion
Erosion BlueBlueBlue (3)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays 1 or 1 life.

The Dark (Common)
Other Versions
Fourth Edition (Common)
Errant Minion
Errant Minion 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.

Ice Age (Common)
Errantry
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Escape Protocol
Escape Protocol 1Blue (2)
Enchantment

Whenever you cycle a card, you may pay 1. When you do, exile target artifact or creature you control, then return it to the battlefield under its owner's control.

Ikoria: Lair of Behemoths (Uncommon)
Escape Routes
Escape Routes 2Blue (3)
Enchantment

2Blue: Return target white or black creature you control to its owner's hand.

Planeshift (Common)
Escape Velocity
Escape Velocity Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—1Red, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Essence Flare
Essence Flare Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Essence Leak
Essence Leak Blue (1)
Enchantment — Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

Invasion (Uncommon)
Estrid's Invocation
Estrid's Invocation 2Blue (3)
Enchantment

You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."

Commander 2018 (Rare)
Etali's Favor
Etali's Favor 2Red (3)
Enchantment — Aura

Enchant creature you control

When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchanted creature gets +1/+1 and has trample.

The Lost Caverns of Ixalan (Common)
Etching of Kumano
Etching of Kumano (0)
Enchantment Creature — Human Shaman (2/2)

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Kamigawa: Neon Dynasty (Uncommon)
Etchings of the Chosen
Etchings of the Chosen 1WhiteBlack (3)
Enchantment

As Etchings of the Chosen enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

1, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Modern Horizons (Uncommon)
Eternal Thirst
Eternal Thirst 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Arena Base Set (Uncommon)
Other Versions
Magic 2015 Core Set (Common)
Iconic Masters (Common)
Jumpstart (Common)
Eternal Warrior
Eternal Warrior Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Legends (Uncommon)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Jumpstart 2022 (Uncommon)
Other Versions
Time Spiral (Common)
Born of the Gods (Uncommon)
Ethereal Absolution
Ethereal Absolution 4WhiteBlack (6)
Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get -1/-1.

2WhiteBlack: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

Ravnica Allegiance (Rare)
Ethereal Armor
Ethereal Armor White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each enchantment you control and has first strike.

Wilds of Eldraine Commander (Common)
Other Versions
Return to Ravnica (Common)
Time Spiral Remastered (Bonus)
Evanescent Intellect
Evanescent Intellect Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "1Blue, Tap: Target player mills three cards."

Born of the Gods (Common)
Everflame Eidolon
Everflame Eidolon 1Red (2)
Enchantment Creature — Spirit (1/1)

Bestow 2Red (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Red: Everflame Eidolon gets +1/+0 until end of turn. If it's an Aura, enchanted creature gets +1/+0 until end of turn instead.

Enchanted creature gets +1/+1.

Born of the Gods (Uncommon)
Everlasting Torment
Everlasting Torment 2Black or Red (3)
Enchantment

Players can't gain life.

Damage can't be prevented.

All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

Commander 2016 (Rare)
Other Versions
Shadowmoor (Rare)
Ever-Watching Threshold
Ever-Watching Threshold 2Blue (3)
Enchantment

Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.

Commander 2018 (Rare)
Evil Presence
Evil Presence Black (1)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

New Phyrexia (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition III (Common)
Evolutionary Escalation
Evolutionary Escalation 1Green (2)
Enchantment

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Commander 2016 (Uncommon)
Evolutionary Leap
Evolutionary Leap 1Green (2)
Enchantment

Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Streets of New Capenna Commander (Rare)
Other Versions
Magic Origins (Rare)
Time Spiral Remastered (Bonus)
Excavation
Excavation 1Blue (2)
Enchantment

1, Sacrifice a land: Draw a card. Any player may activate this ability.

Prophecy (Uncommon)
Exchange of Words
Exchange of Words 1BlueBlue (3)
Enchantment

When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

Unfinity (Rare)
Exclusion Ritual
Exclusion Ritual 4WhiteWhite (6)
Enchantment

Imprint — When Exclusion Ritual enters the battlefield, exile target nonland permanent.

Players can't cast spells with the same name as the exiled card.

New Phyrexia (Uncommon)
Exoskeletal Armor
Exoskeletal Armor 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

Judgment (Uncommon)
Exotic Curse
Exotic Curse 2Black (3)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets -1/-1 for each basic land type among lands you control.

Duel Decks: Phyrexia vs. the Coalition (Common)
Other Versions
Invasion (Common)
Expedited Inheritance
Expedited Inheritance RedRed (2)
Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Murders at Karlov Manor (Mythic Rare)
Experimental Frenzy
Experimental Frenzy 3Red (4)
Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can't play lands or cast spells from your hand.

3Red: Destroy Experimental Frenzy.

Guilds of Ravnica (Rare)
Exploration
Exploration Green (1)
Enchantment

You may play an additional land on each of your turns.

Dominaria Remastered (Rare)
Other Versions
Urza's Saga (Rare)
Magic: The Gathering—Conspiracy (Rare)
Double Masters (Rare)
Exquisite Blood
Exquisite Blood 4Black (5)
Enchantment

Whenever an opponent loses life, you gain that much life.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Jumpstart (Rare)
Extra Arms
Extra Arms 4Red (5)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it deals 2 damage to any target.

Scourge (Uncommon)
Extraordinary Journey
Extraordinary Journey Variable ColorlessVariable ColorlessBlueBlue (2)
Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.

Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

Wilds of Eldraine (Rare)
Extravagant Replication
Extravagant Replication 4BlueBlue (6)
Enchantment

At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.

Streets of New Capenna Commander (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
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